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There’s an active channel dedicated to gathering suggestions as well as what we call “Beaver Brainstorms” – recurring discussions focused on a single topic such as ideas for new factions. “We’ve got an official Discord server with thousands of users where we interact with the community every day. How are you planning on involving the Community in your development process? There might be seasonal discounts during Early Access, including a launch discount for early adopters.” “We plan to increase the price after Early Access. Will the game be priced differently during and after Early Access? That includes vertical architecture, terraforming, dams with water physics, irrigation, food chains, power grids, district system, wellbeing system, day and night cycles.” You’ll be playing an endless survival mode where you expand your beaver colony while the world alternates between wet and ever deadlier dry seasons.Īll core mechanics are here but may require further iterations.
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There are 7 maps included in the game, and you can create your own map using the built-in editor or download one of the maps shared by other players. “You may pick from two playable beaver factions and there’s a total of 50+ buildings, some of them faction-exclusive. What is the current state of the Early Access version? Whether that means additional beaver factions, more water-related gameplay, an expanded science system, new resources or fresh food chains – or something entirely different such as a trading system – depends on the feedback we receive.” The players’ suggestions dictate the specifics of what we add next. “Timberborn has been evolving based on what players want and that remains the plan for Early Access development.
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How is the full version planned to differ from the Early Access version? While we have ideas for what needs to be done before the full release (see below), players’ feedback affects that and we’re ready to put in additional time.” “We expect the Early Access to last at least a year. During that time, Timberborn will still have that work-in-progress smell of fresh lumber.”Īpproximately how long will this game be in Early Access? We will now be adding more content ahead of the full release, and Early Access players will help us choose where to go next. Thanks to that feedback, the core of the game is here, it’s fun to play, and we want to make it available for everyone. Beaver city-builders aren’t exactly an established genre, and your voice helps us decide what works and what doesn’t.
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My constructive criticism for burrows is: We need to know how to use stuffĪll the best & have a good holiday season.“We’ve been inviting players to playtest Timberborn since the very first months of its development in 2018. I checked the accessibility of the burrow and the aardvarks could walk all around it.
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I read through the tooltip information for the billboard and then did a search in the general help/info menu but there was nothing added with the update to tell the player how to actually use this. I was trying to find a way of connecting the burrow camera to a billboard but I couldn't find any way of doing this.